three.js - Increase number of maximum assigned morph targets on a mesh -
i have mesh 17 morph targets plus morph normals. wand assign least 10 of them @ same time. realized three.js supports 8 morph targets @ time, morph normals 4.
found this thread on github. interestingly it's not day old. far no related question appeared here, ask.
i wonder if it's anyhow possible increase maximum number. maybe overriding underlying shaders.
and why limited @ , not max number of morphed vertices, make more sense performance.
Comments
Post a Comment