three.js - Increase number of maximum assigned morph targets on a mesh -


i have mesh 17 morph targets plus morph normals. wand assign least 10 of them @ same time. realized three.js supports 8 morph targets @ time, morph normals 4.

found this thread on github. interestingly it's not day old. far no related question appeared here, ask.

i wonder if it's anyhow possible increase maximum number. maybe overriding underlying shaders.

and why limited @ , not max number of morphed vertices, make more sense performance.


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