objective c - Native resolution on iPhone 6, works on simulator but not on device -


i'm having problems enabling native resolution on iphone 6 on actual device itself, when run in simulator runs @ native 375x667 (verified both launchscreen , nslog of viewcontroller size.

2015-04-29 13:24:24.220 aqrew_ios[7851:1294675] viewcontroller:didlayoutsubviews() - width=375.000000 height=667.000000

however when run same code on actual iphone 6 (ios8.3) running @ scaled iphone 5 resolution.

2015-04-29 13:17:02.614 aqrew_ios[720:179633] viewcontroller:didlayoutsubviews() - width=320.000000 height=568.000000

i've been through so how enable native resoltuion , have following in launchimage assets setup , working, app portrait only, iphone only:

launchimage screenshot

appicons are:

appicon screenshots

(i'm not allowed post images on account (work) dont have 10 rep points!)

however whilst works on ios simulator not working on real device, appreciate ideas....

thanks

if go device settings app, in 'display & brightness' section there setting called 'display zoom' can set standard or zoomed. when zoom enabled iphone 6+ scales iphone 6 sized window, , iphone 6 zooms iphone 5 sized one.

(this caused me stressful hours couple months ago)


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